MMO Dev Calls Out ArcheAge For Its “Massive Downsides”
“You don’t like ArcheAge? So why don’t you make your own game and make it better, huh?”
“OK,” says David Wells, Community Manager for Das Tal, a buy-to-play PvP sandbox game currently in development. In a recent blog, Wells gives his impressions of both the good (mostly concept) and bad (mostly execution) of ArcheAge and how his game will, of course, be so much better. Some of the best tidbits:
Regarding Labor Points: “Is ArcheAge pushing to make a change in how crafting works in MMO’s? Or have they simply seen an opportunity to make more dollars and gone after it?”
Regarding combat: “The PvE in ArcheAge is barely worth mentioning, with dungeon scripting about as complex as you find in other MMO’s starter areas.”
Regarding communication: “I feel like the community has never been given any real attention, and the only interaction they have received was in the form of scripted apologies that followed any of the many screw ups.”
You’ve probably never heard of Das Tal before today, so the post is probably at least in part an attempt to generate publicity while criticizing a much-criticized, but better-known, member of the competition. Still, it’s hard to argue with a lot of his points. How much do you agree with Wells’ criticisms?